TeXmacs fonts

1.Classical conceptions of fonts

The way TeXmacs handles fonts is quite different from classical text editors and even from TeX. Let us first analyze some classical ways of conceiving fonts.

Clearly, among all these methods, TeX provides the largest flexibility. However, philosophically speaking, we think that it also has some drawbacks:

Actually, in TeX, the notion of “the current font” is ill-defined: it is merely the superposition of all character generating commands.

2.The conception of a font in TeXmacs

Philosophically speaking, we think that a font should be characterized by the following two essential properties:

  1. A font associates graphical meanings to words. The words can always be represented by strings.
  2. The way this association takes place is coherent as a function of the word.

By a word, we either mean a word in a natural language, or a sequence of mathematical, technical or artistic symbols.

This way of viewing fonts has several advantages:

  1. A font may take care of kerning and ligatures.
  2. A font may consist of several “physical fonts”, which are somehow merged together.
  3. A font might in principle automatically build very complicated glyphs like hieroglyphs or large delimiters from words in a well chosen encoding.
  4. A font is an irreductable and persistent entity, not a bunch of commands whose actions may depend on some environement.

Notice finally that the “graphical meaning” of a word might be more than just a bitmap: it might also contain some information about a logical bounding box, appropriate places for scripts, etc. Similarly, the “coherence of the association” should be interpreted in its broadest sense: the font might contain additional information for the global typesetting of the words on a page, like the recommended distance between lines, the height of a fraction bar, etc.

3.String encodings

All text strings in TeXmacs consist of sequences of either specific or universal symbols. A specific symbol is a character, different from '\0', '<' and '>'. Its meaning may depend on the particular font which is being used. A universal symbol is a string starting with '<', followed by an arbitrary sequence of characters different from '\0', '<' and '>', and ending with '>'. The meaning of universal characters does not depend on the particular font which is used, but different fonts may render them in a different way.

Universal symbols can also be used to represent mathematical symbols of variable sizes like large brackets. The point here is that the shapes of such symbols depend on certain size parameters, which can not conveniently be thought of as font parameters. This problem is solved by letting the extra parameters be part of the symbol. For instance, "<left-(-1>" would be usual bracket and "<left-(-2>" a slightly larger one.

4.The abstract font class

The main abstract font class is defined in font.hpp:

    struct font_rep: rep<font> {

display dis; // underlying display

encoding enc; // underlying encoding of the font

SI design_size; // design size in points/256

SI display_size; // display size in points/PIXEL

double slope; // italic slope

space spc; // usual space between words

space extra; // extra space at end of words



SI y1; // bottom y position

SI y2; // top y position

SI yfrac; // vertical position fraction bar

SI ysub; // base line for subscripts

SI ysup; // base line for superscripts



SI wpt; // width of one point in font

SI wquad; // wpt * design size in points

SI wunit; // unit width for extendable fonts

SI wfrac; // width fraction bar

SI wsqrt; // width horzontal line in square root

SI wneg; // width of negation line



font_rep (display dis, string name);

font_rep (display dis, string name, font fn);

void copy_math_pars (font fn);



virtual void get_extents (string s, text_extents& ex) = 0;

virtual void draw (ps_device dev, string s, SI x, SI y) = 0;



virtual SI get_sub_base (string s);

virtual SI get_sup_base (string s);

virtual double get_left_slope (string s);

virtual double get_right_slope (string s);

virtual SI get_left_correction (string s);

virtual SI get_right_correction (string s);

virtual SI get_lsub_correction (string s, double level);

virtual SI get_lsup_correction (string s, double level);

virtual SI get_rsub_correction (string s, double level);

virtual SI get_rsup_correction (string s, double level);



void var_get_extents (string s, text_extents& ex);

void var_draw (ps_device dev, string s, SI x, SI y);

virtual bitmap_char get_bitmap (string s);

};

The main abstract routines are get_extents and draw. The first routine determines the logical and physical bounding boxes of a graphical representation of a word, the second one draws the string on the the screen.

The additional data are used for global typesetting using the font. The other virtual routines are used for determening additional properties of typesetted strings.

5.Implementation of concrete fonts

Several types of concrete fonts have been implemented in TeXmacs:

TeX text fonts
See src/Resource/Fonts/tex_font.cc.
TeX rubber fonts
See src/Resource/Fonts/tex_rubber_font.cpp.
X fonts
See src/Resource/Fonts/ps_font.cpp.
Mathematical fonts
See src/Resource/Fonts/math_font.cpp.
Virtual fonts
See src/Resource/Fonts/virtual_font.cpp.

In most cases, the lowest layer of the implementation consists of a collection of bitmaps, together with some font metric information. The font is responsable for putting these bitmaps together on the screen using some appropriate spacing. The ps_device class comes with a method to display bitmaps in a nice, anti-aliased way, or to print them out.

6.Font selection

After having implemented fonts themselves, an important remaining issue is the selection of the appropriate font as a function of a certain number of parameters, such as its name, series, shape and size. For optimal flexibility, TeXmacs comes with a powerful macro-based font-selection scheme (using the Scheme syntax), which allows the user to decide which parameters should be considered meaningful.

At the lowest level, we provide a fixed number of macros which directly correspond to the above types of concrete fonts. For instance, the macro

    (tex $name $size $dpi)

corresponds to the constructor

    font tex_font (display dis, string fam, int size, int dpi, int dsize=10);

of a TeX text font.

At the middle level, it is possible to specify some rewriting rules like

    ((roman rm medium right $s $d) (ec ecrm $s $d))

((avant-garde rm medium right $s $d) (tex rpagk $s $d 0))

((x-times rm medium right $s $d) (ps adobe-times-medium-r-normal $s $d))

When a left hand pattern is matched, it is recursively substituted by the right hand side. The files in the directory progs/fonts contain a large number of rewriting rules.

At the top level, TeXmacs calls a macro of the form

    ($name $family $series $shape $size $dpi)

as a function of the current environment in the text. In the future, the top level macro call might change in order to enable the user to let the font depend on other environment variables.

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